stylized Ennergy Wave

here, I wanted realized a simple but efficient VFX

00

problem

For this project, I struggled to properly manage the texture on the mesh, and to make sure that we don’t distinguish the mesh on which the texture scrolls.

solution

I created a material parameter that could be controlled through the Niagara system according to the effect's lifetime. This allowed me to synchronize the texture animation so it would only play once on each mesh, avoiding visible repetition and helping maintain the quality of the final VFX.

It’s a wave of energy that could be used as spell or ulti in some games.

year

august 2024

timeframe

1 Month

tools

Unreal Engine, Maya, Photoshop

category

Personal Project

.say hello

i'm open for freelance projects, feel free to email me to see how can we collaborate

.say hello

i'm open for freelance projects, feel free to email me to see how can we collaborate

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