stylized Ennergy Wave
here, I wanted realized a simple but efficient VFX
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problem
For this project, I struggled to properly manage the texture on the mesh, and to make sure that we don’t distinguish the mesh on which the texture scrolls.
solution
I created a material parameter that could be controlled through the Niagara system according to the effect's lifetime. This allowed me to synchronize the texture animation so it would only play once on each mesh, avoiding visible repetition and helping maintain the quality of the final VFX.
It’s a wave of energy that could be used as spell or ulti in some games.
year
august 2024
timeframe
1 Month
tools
Unreal Engine, Maya, Photoshop
category
Personal Project



