stylized Burst effect

I wanted to create a stylized explosion VFX

00

problem

for this project i had difficult with the assembly of the different part of my VFX, make a good rythm and to ensure that the different elements start at the right time without disrupting the overall VFX. which could get the player out of his immersion.

solution

finally, in Unreal Engine, there is an option wich make sure in death of first particle a new one has create, wich can keep a good rythm in the creation of this VFX

year

june 2024

timeframe

3 Month

tools

Maya, Substance Designer, Unreal Engine

category

Personal Project

.say hello

i'm open for freelance projects, feel free to email me to see how can we collaborate

.say hello

i'm open for freelance projects, feel free to email me to see how can we collaborate

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