stylized Burst effect
I wanted to create a stylized explosion VFX
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problem
for this project i had difficult with the assembly of the different part of my VFX, make a good rythm and to ensure that the different elements start at the right time without disrupting the overall VFX. which could get the player out of his immersion.
solution
finally, in Unreal Engine, there is an option wich make sure in death of first particle a new one has create, wich can keep a good rythm in the creation of this VFX
year
june 2024
timeframe
3 Month
tools
Maya, Substance Designer, Unreal Engine
category
Personal Project



